![]() ![]() ![]() We think we could have been eased in a bit more slowly. On the one hand, it draws you in and lets you soak up as much info as you want to, but on the other hand, it's all just a bit too daunting. It's often misused, but here it's got a point and there are multiple endings and they range from good to bad (which in turn offers replay value), but we do feel that the heavy info dump at the start has both positive and negative effects. ![]() Yes, it's a phrase that's commonly used: your choices matter. As a reference point, it's also quite similar to The Banner Saga, another tactically-inclined RPG with strong story elements. Each of these protagonists has other characters that join them and that they regularly interact with. There's Thorn, who is the captain of the guard Hopper, who is a kind of healer finally, there's an assassin called Lo Pheng. The narrative is told through the stories of three different characters. All we'll say is that marks start appearing on the back of peoples' necks causing them to go feral and kill each other, and the Reapers have started appearing in towns and cities once more. That's the basic crux of the story, and seeing as how important the narrative is, we're not going to ruin too much by saying more than that. It was stopped before too many people died by some equally powerful individuals, but now, the reaping is back and this time it threatens to wipe out everyone. Long ago, something called 'the reaping' began and huge numbers of people died. And so, without further ado, here's what it's all about. Actually, we think we summed it up pretty well. In a rather large nutshell, it's a tactical fantasy adventure that has a lot in common with a choose-your-own-adventure along with some card game elements, all underpinned by a turn-based battle system and dialogue trees. ![]() Ash of Gods: Redemption combines so many different elements that it's hard to easily summarise. ![]()
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